That shouldn't be too hard, but that's essentially the reason I haven't done any morphs yet. If I make them in Wings3D, which would be nice as I'm used to it's interface now, I'll have to come up with a clever way to restore the original vertex numbering because of the way WIngs handles symmetry. I have to figure out which program to use for those, anyway. I'm by no means an expert on rigging, but as far as I understand, the shape of the actual border between groups is not so important, as long as one gets the angles and falloff zones right. She's got a lot of collar because anything that follows the arm movement has to be in the parent of the 'shoulder' (Poser for upper arm). Pjz99: That's actually the border between the collar and the chest you're looking at. It's just not a priority right now, as there are so many other things to work on. Incidentally, I'll be happy to try my hand at some clothes or convert existing ones. Jonnybode: yep, once she's out and about and I see that she's being used, I'll definitely contact Phil C to see if he's interested. But, if some of the talented people on here take a liking to her, then maybe - just maybe - we could work together and make her really awesome.Īnyway, this thread is for critiques, comments, suggestions, offers of collaborations, strategical advice and just plain "Gimme, gimme!!!" shouts. If I'm lucky, maybe people will like her and make additional content for her. I can see myself doing the UV map and finishing the rigging as best I can, then put her up somewhere on the web as one of a million free item. Now, this is where - possibly - you guys come in. Actually, if Victoria 4 had been around in late 2005, I might have just bought her and never had the experience of 'rolling my own'. But I have no ambitions to be a merchant, let alone invest all the hard work that would turn her into a product that might have the slightest chance to compete with the Victorias of this world. See, the thing is, I'd be more than happy for people to have her, make lovely pictures and create content for her, some of which I might be able to use. Once I've finished the teeth and maybe done some more small fixes, I'll UV-map her and. She's rigged for Poser, although there's still a lot of fine-tuning to be done on the joint setups. Long story short - I think the geometry is close to being finished. This made me turn to ZBrush and then Wings3D and experiment with character modeling. The initial motivation was probably my frustration with the Poser characters available at the time. Antonia is an original human model I've been working on - with interruptions - for the last three years or so. Some of you might seen her in my gallery.
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